![]() ![]() It is possible to automatically render sound variations by sweeping the value range of a Meta-Parameter instead of using random ranges. To accentuate the rabbit movements, a second patch was created around a Sine Bank module, whose pitch quickly goes up and down.Both the pitch of the Plucked String and the Pitch Shifter are also controlled by a Meta Parameter, allowing us to export several sound variations with an increasing pitch in a single click. ![]() ![]() A Pitch Shifter modulated by an Envelope gradually increases the pitch.The naturally bouncy but harsh sound generated by a Plucked String module is sent through an EQ Filter to smooth it (the filter’s cutoff is driven by the generator’s amplitude envelope).Although pitch modulation is an efficient way to evocate bounciness, GameSynth also offers some generators that will help us to highlight this trait, such as Bubble, Sine Bank and Plucked String. The movements of the boy and the rabbit in the video are quite bouncy. In this post, we will see how GameSynth’ specialized modules and the import of animation curves make it easy to create expressive and perfectly synchronized sounds for a cartoon video. Procedural audio is a particularly effective technique when designing sounds for animations. ![]()
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